Main Article Content

Abstract

Improving student learning outcomes with the media Puzzle on folklore material class V MI Nurul Falah Gelam Jaya. The purpose of this Classroom Action Research is to improve student learning outcomes through the media Puzzle. In the Indonesian language class V MI Nurul Falah Gelam Jaya, Pasar Kemis District, which numbered 26 students. The object of research is learning outcomes. Data collection methods used are observation, testing, and documentation. The data analysis technique used is descriptive qualitative. The first cycle of learning activities of students infiltrate the people who made pieces so that it becomes a collapsed story and then students read folklore in turn. The action uses puzzle media cycle II based on the interview text. Cycle II is more focused on students being able to retell folklore which they read later in front of the class. The improvement is shown by the value of listening to folklore by rewriting the folklore and being able to tell in front of the class about folklore. The increase occurred namely, (1) the average value of student pre-action was 65.19, (2) the average evaluation value of the first cycle was 74.81, (3) the average evaluation value of the second cycle was 73.88 with a percentage 75% completeness.

Keywords

Learning Outcomes, and Puzzle Media

Article Details

How to Cite
Siti Rohmah. (2019). MENINGKATKAN HASIL BELAJAR SISWA PADA MATERI CERITA RAKYAT DENGAN MEDIA PUZZLE KELAS V MI NURUL FALAH GELAM JAYA. Jurnal Pendidikan Dompet Dhuafa, 9(02), 31-39. Retrieved from http://jurnal.pendidikandd.org/index.php/JPD/article/view/173